What we think is a heavy post-processing technique is used to clear up the sharp edges, and some of its characteristics appear a match for the long-neglected quincunx AA available natively on Sony's hardware. Scaling these resolutions typically produces more pixel crawl on PS3 as a result, and looks a world away from the sharpness what we're seeing on 360, which remains locked at its own resolution.Ī resolution drop of this nature isn't enough to account for the excess blurriness on its own, however. Rather, it appears to be more dynamic than first thought, where several tests of the first level's river scene gives us a reading as low as 832圆24. We find the game hitting the same 880x720 figures enjoyed on 360 in places, but this isn't a constant throughout the game. There's clearly something amiss on the PS3 side though, and the cause is twofold: resolution and Treyarch's choice of anti-aliasing method. ![]() By comparison to the PC version running at a native 1280x720 with 4x MSAA, we see only a very slight softness to the image on Microsoft's box - the decision to go with this setup is undoubtedly an improvement over Modern Warfare 3, which scaled both axes to a murkier effect. The 2x MSAA in combination with an impressive upscaling filter does wonders with the process of clearing sharp edges on the cut-down horizontal axis, and the very worst aliasing we see is on 2D elements, such as blocky-looking foliage that can crop up in the earlier levels. The 360 puts on a very impressive show despite Black Ops 2 running at just 880x720 native resolution.
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